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Hidden Sanctuary Zone
Custom Composite Generator

Presets

FlatWarmBrightOddEvenLowerUpperPairedMirroredBalancedEquilibriumTripletsDiffused Surprise!

Current Slider Settings

Save in URL
Clone as Minified Player
Order as an Audio file    

Tape Speed Control

Slower÷2Fasterx2Shuffle!Reset

Animation Parameters

mode Soft HardSolo Duo Trio
speed ÷8 ÷4 ÷2Normalx2 x4 x8
range Set→[ LowHigh ]←Set

iEQ • Calibration

NoneBalancedFull

Keyboard Shortcuts

Visualizer • White • PiNk • Brown • J↓↑KHelp

A contribution by Kiwi124

Generally, I find the most interesting level designs to be the ones that get changed between Acts (or at least at some point that causes an obvious "first phase versus second phase" distinction); 3&K and Mania are particular favourites of mine from how often they can change things up within the same level and basic idea, and just how much they can do it.

When I put together "Sky Palace", the thunder rumbles were the sounds showing up the most within the results pool; for "Ruin Labyrinth", it gave me a whole bunch of echo-y, indoor rain / falling water, so I decided to lean into the different weather condition as a distinction factor. "Hidden Sanctuary" offered some of both, but I stuck with just a little thunder and one single dripping water, making a throughline of "there's a lot of thunder, but no rain (yet) → there's a downpour (drowning out any thunder) → a bit of thunder lingers, and the last of the rainwater drips down the interior".

This is "Ancient Ruins" #3 of 3.

Published on December 16th, 2024
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  OST (music only)

  Ambient (SFX only)

Create Your Own

Use a laptop or desktop computer, as you will be asked to use keyboard shortcuts.

To create your custom composite generator, browse the site for slider contents: open any generator on myNoise, and select the sliders you want to use in your custom set by 'zeroing' all others, then hit [c] to collect all active sliders into a hidden stack. Move to a next generator and repeat the process until you have accumulated 10 sliders. Now hit [shift+c] to render your custom composite generator. At any point, press [x+c] to clear the hidden stack.